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Old Apr 20, 2005, 05:10 AM // 05:10   #21
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Just grab a couple skills and don't expect to lean on it too heavy and it's a perfectly reasonable line. I personally use Zealot's Fire and Balthazar's Spirit on my Monk whenever I feel like soloing.

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Old Apr 20, 2005, 05:46 AM // 05:46   #22
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well main smite acrualll attacks suck alot i tried it i maxed out smite and tested to c if it even did anyhting EVEN on fast casting maxed out too i tried to do like 3 smites ina row... did practically no daamge
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Old Apr 20, 2005, 12:38 PM // 12:38   #23
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Think about it, your dealing like 40 damage with banish at max level or somewhere around there. Nowhere near 60 even. And remember, even if holy doesn't have much resistances in terms of enemy armour, the base armour still applies I think. So your like spamming holy flares basically. OoOoO scary.
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Old Apr 20, 2005, 07:28 PM // 19:28   #24
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If you've got some nice armor bonuses, you might wanna go 11,10,10, and put points into smiting as a monk. But the only big reason as a healing monk to use it would be for Zealot's fire... doing damage while healing.
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Old Apr 20, 2005, 08:47 PM // 20:47   #25
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I myself have built a pretty good smiteing monk. I built a Monk/Ranger and with the pet I took on anything. The pet goes off and takes some of the damage while I'm on the side hitting the enemy with my bow and smiteing spells. On about level 5 smite I do about 80 damage to an enemy with Bane Signet and Smite and if I get into trouble I put points into divine favor to boost up healing unitill later when you get divine healing, with enough points into divine favor you can do up to 210 healing to yourself and nearby team mates. For PvP smiteing works great for my, set a trap down and wait for everyone to come at you thinking your a healing monk then barb trap goes off there crippeled and you attack useing signet of judgement (which takes no mp to use) knocking them down then hit with Holy strike which takes extra damage if enemy if knocked down to do some nice damage, all while my bow has ignet arrows on it doing some nice extra fire damage and my pet is hacking away some hp.
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Old Apr 21, 2005, 05:13 AM // 05:13   #26
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Quote:
Originally Posted by Nash
LOL, you're drawing strategy conclusions off Arena?
Well if you want to talk PvE, I soloed ~8 Reed stalkers, 8 justicars, undead hordes or ~8 drakes at once. (which might not be amazing, but at least prooves it's not a horrible build)
If you're then talking about the tombs arena, well this particular build wasn't much of tombs material, but who said that's what we were talking about, man? this game isn't all about tombs ya know. Heck I'm fine and dandy owning as smiter 4v1 players or 8v1 computers, and just changing my build to more of a support when I play tombs or GvG.
Later Bramelin said PvP, arena is PvP, yes there are newbs there, but even then it's 4v1.
Besides, there are some fine supporting smiter monks, ie. use healing ,divine favor and smiting, and use skills like: healings, divine boon, zealots fire, scourge healing, judge's insight.

Quote:
Originally Posted by Xellos
Think about it, your dealing like 40 damage with banish at max level or somewhere around there. Nowhere near 60 even. And remember, even if holy doesn't have much resistances in terms of enemy armour, the base armour still applies I think. So your like spamming holy flares basically. OoOoO scary.
At level 12 smiting (opposed to level 16), the direct damage skills deal 46-50 damage base, plus extra damage if they are attacking, knocked down, etc.
All monk smiting skills ignore armor except for zealots fire (and judge's insight I think) currently. Because of this, it seems that it sometimes even does less damage than fire damage sometimes, because lower armor actually increases the damage you recieve. This is not what happens in arena though, it deals much more than fire/etc. against most lvl 20s.

At 12 smiting, scourge healing goes up to 67 damage, and at a cost of 10 EP, and it lasts for 30 seconds, making it possible to deal 670+ damage with only 10 energy.

Last edited by Xapti; Apr 21, 2005 at 05:30 AM // 05:30..
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Old Apr 21, 2005, 02:05 PM // 14:05   #27
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I agree, smiting monks are fun to play and effective in some venues, particularly PvE. Some people on this and other forums seem to feel that all characters must be effective in higher level PvP or they aren't good builds, and will criticise any build they don't see working in those scenarios, which might be helpful for some who have that as a goal, but for others seems like pointless criticism. I personally enjoy adventuring and exploring, so for me playing a smiter is great fun, and very effective. I happen to think that a smiter has a role in PvP as well, albeit with rather restricted builds, but that they do have a place in the right team setup.
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Old Apr 21, 2005, 02:36 PM // 14:36   #28
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Quote:
Originally Posted by Xapti
this game isn't all about tombs ya know.
In a strategy discussion context it is all about Tombs and GvG. That's where you play the game competitively according to how it's designed; as a team game where you enter a team with specialized characters and work together to overcome weaknesses and maximize efficiency.

"Is a Smiting Monk good?" translated to "Is a Smiting Monk good in real PvP?" unless stated otherwise (i.e. "Is a Smiting Monk good in PvE?" or such).
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Old May 25, 2005, 05:02 PM // 17:02   #29
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Quote:
Originally Posted by Nash
LOL, you're drawing strategy conclusions off Arena?
Just as many newbs in the HoH or GvG



Quote:
Originally Posted by Nash
"Is a Smiting Monk good?" translated to "Is a Smiting Monk good in real PvP?" unless stated otherwise (i.e. "Is a Smiting Monk good in PvE?" or such).
Thats your assumption, not the law. Please take your capital letter indications of shrieks of hilarity and stick them as far up your a$$ as possible, no need to redicule the guy because you have an opinion on what he asked.

Last edited by eventhorizen; May 25, 2005 at 05:13 PM // 17:13..
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Old May 25, 2005, 06:00 PM // 18:00   #30
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Smiting Rules!, there are alot of dmg buffs, and such... there's shield of judgement (WHOA), and then area of effect spells, knockdown spells, extra dmg while knocked down spells... it's a trick of all trades pretty much

Note:: Using this when you're a primary monk is probably only good in guild battles, considering most people say primary monks are Only for healing, heh. Even tho i like divine favor... i would say a monk/ele would be fun, with a defensive earth build, added in with smiting skills that hurt people that attack you... it would give you that "tiny" bit of extra health from the buffs that you're casting on yourself, and puting zealot's fire on, can Really help stack that dmg out, even while you're trying to be defensive, of course this could probably work with monk protection spells too, but i just Really admire earth... heh
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Old May 25, 2005, 06:11 PM // 18:11   #31
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Smiting monks can do well PvE depending on what you are doing. If you want to do large amounts of damage I have yet to see a smite monk do this in a group effectively. However, for solo'ing purposes and farming I've seen quite a few smiting monks do very well taking out large mobs of giants and other monsters. I'd say it all depends on the skills you choose and how you use them. In a group though some things you need to consider is that you dont take all the damage so you won't deal maximum damage. Solo you will take all damage using spells that return life when taking damage, dealing damage when taking damage, dealing damage every second for a certain amount of time. I'm not going to take the time to list all skills and build specifically because it's been done before. But if you wanted to do smiting monk you do have options and could also be a secondary healer then you can use all smite skills solo. It's your character, you choose what will make you happen. Worst case scenario is you don't like so you respec and choose different skills or abilities to focus on.
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Old May 25, 2005, 06:54 PM // 18:54   #32
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I have a monk and focus on Smiting... been working fairly good so far
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Old May 25, 2005, 07:38 PM // 19:38   #33
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My buddy pvped rolled a smite monk and I rolled a healing monk. We did very well staying together keeping each other alive. I was a mo/e with the only 1 elemental skill, armor of earth. My buddy was a e/mo with all smite/heal/storage using Balthazar's Aura, Shield of Judgement, Symbol of Wrath, and Zealot's Fire. Throw in a couple of heal spells, smite hex, restore life and watch the tanks drop tring to kill us. I can't tell you the number of tanks who hit Shield of Judgement untill they died or the number that sat there taking 50 damage a second. I think smite clerics are better then alot of protection healers I played with.

Last edited by Envy; May 25, 2005 at 07:39 PM // 19:39.. Reason: spelling
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Old May 25, 2005, 09:16 PM // 21:16   #34
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Smiting monks are good if you have a good team build around it. Look at n0 owning HoH with their BA stacking. Of course, that is essentially a bug in the game...but it is still pretty powerful to have a mobile AOE spell
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Old May 25, 2005, 10:37 PM // 22:37   #35
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I think it works better as a secondary.
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Old May 26, 2005, 12:29 AM // 00:29   #36
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Someone post a link to the Farming Builds thread. There is an awesome E/Mo Smiter that can solo areas...
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